01Microsoft02Unity Technologies03HealthQB04Google05Simon Fraser University06Microsoft Research07Digital Health Circle

Microsoft

From Windows and the Store to AI strategy and AI agents.

Senior User Researcher

Recently: Customer Zero, Employee Experience. I led and co-led studies on how employees use Copilot and AI agents, where these tools create value, and what holds adoption back. A company-wide study mapped AI's value across 9 role clusters; another shaped agentic tools to support designers' workflow. I also contributed to analyzing monthly surveys sent across the company.

Where I started: Windows and the Microsoft Store. Discovery, concept and usability studies ahead of the Windows 11 launch, from the Paint and Notepad redesigns to Focus Sessions and the Microsoft Store, plus coaching product managers to run their own research.

Some projects I worked on

Unity Technologies

From social gaming and trust & safety to the players who create.

Senior User Researcher

Lead researcher in Unity's consumer org, during the company's first move into consumer products. I led generative and evaluative research for 6 product teams across a new social platform for PC gamers, trust and safety, content creators and hobbyist modding, and drove and contributed to research operations, coaching and peer reviews.

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The work ranged from Discord comparative studies and pre-alpha usability testing to player profiles and journey maps. Along the way, I served on the hiring committee, advocated for user research and helped grow a research-driven culture.

Some projects I worked on

HealthQB

Researching a wearable for people living with pain, stress and anxiety.

User Research Lead

At an early-stage digital health startup, I led research to understand target users and evaluate its program, a Biostrap wristband paired with HealthQB's companion app, in real life. I mapped the full user journey through interviews and audio diaries, turned it into design recommendations, and coached a non-researcher to run their own studies.

Some projects I worked on

Google

How children game on their devices, and how parents set the rules.

PhD User Research Intern

Because of my PhD research with children and families, I was offered an internship at Google's headquarters to run studies with parents and children for Google Family Link. Recommendations from the study I led contributed to the team's understanding of how parents want to manage their children's gaming on devices.

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Family Link is Google's parental supervision app. My study looked at children's mobile gaming and parents' concerns, through in-home interviews, observations and co-design with families. I also analyzed data for a second study on parental supervision strategies.

Some projects I worked on

Simon Fraser University

Designing for families to connect and stay close across distance.

PhD Human-Centred Design Researcher

During my PhD in Human-Computer Interaction, and as a research assistant alongside it, I conducted multiple studies on how technology can help people and families connect across distance. My PhD focused on young children, parents and grandparents, and centred on G2G, a working video messaging calendar I designed, built and evaluated with families.

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Design thinking, start to finish. For my PhD, I followed a design thinking process: understanding families' needs and routines, designing and building G2G, and evaluating it with families in their everyday lives.

Experiments. I led and collaborated on studies, some with industry partners, exploring new ways for people to connect: telepresence robots, always-on video calls, sharing outdoor experiences live, and voice assistants at home.

How I researched. Field studies, contextual inquiry, interviews, diary studies, lab studies, surveys and observation, in person and remotely.

Teaching, mentoring and publications. I taught HCI methods, design thinking and field research, mentored junior researchers and graduate students, and published 20+ peer-reviewed papers at top venues including CHI.

Some projects I worked on

Microsoft Research

Sharing photos and videos together during a video call.

PhD Research Intern

I led a multi-phase study on how people share media during video calls, and built Media2gether with a designer and a developer: a working Skype prototype for viewing and pointing at photos and videos together, which I then evaluated.

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The study started from stakeholders' needs, interviews and a survey. I evaluated the prototype in a lab study with 10 pairs of friends and family, presented recommendations to Skype's research and design team, and published the work at a peer-reviewed conference.

Some projects I worked on

Digital Health Circle

Shaping user research strategy for digital health innovation.

User Research Lead

At a national digital health innovation hub, I advised the organization on user research strategy and guided digital health startups on research design, methods and evidence generation. I also led UX research for client organizations, building research plans and proposals with their stakeholders.

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I worked across multidisciplinary teams and co-developed the hub's co-creation framework, which it adopted as its strategy. I also identified key challenges in digital health innovation by reviewing industry best practices, government policies and innovation models used elsewhere, and by gathering input from stakeholders.

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